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authorNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2020-12-28 02:59:31 +0100
committerNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2020-12-28 02:59:31 +0100
commit3b820907588131712bd2991dc751329530df8a6a (patch)
tree315563874910ff1325f36341daaf1b4faded5fb7 /content/fate_v1/_index.md
parentb5b30786abdb77dc0c1f9ed1be6d9c594b398b1a (diff)
Some "rich text" -> "text"; new sequence stuff.
Diffstat (limited to 'content/fate_v1/_index.md')
-rw-r--r--content/fate_v1/_index.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/content/fate_v1/_index.md b/content/fate_v1/_index.md
index 50d24f6..29e595d 100644
--- a/content/fate_v1/_index.md
+++ b/content/fate_v1/_index.md
@@ -140,7 +140,7 @@ see what events are available.
#### Types
The basic `string`, `int`, `float`, and `bool` types are what one would expect.
-`rich_text` corresponds to text decorations, see the text effect sub-section.
+`text` corresponds to text with decorations, see the text effect sub-section.
Two collection types are available: `(list [TYPE])` is a list of `[TYPE]`
elements, and `(set [COMPARABLE])` is a set of `[COMPARABLE]` elements.
@@ -155,7 +155,7 @@ issue](https://github.com/nsensfel/tonkadur/issues/6)).
#### Player Choices
Inputs from the players are limited to the `(player_choice ...)` instruction.
-It presents the player with `rich text` options to choose from, which execute
+It presents the player with `text` options to choose from, which execute
an associated list of instructions if chosen.
More complicated inputs, such as retrieving a `string` or an `int` from the