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<title>tacticians-server/src/shared/struct, branch omnimods</title>
<subtitle>Server for Tacticians Online, written in Erlang.
</subtitle>
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<entry>
<title>Changes the damage multiplier formula.</title>
<updated>2018-08-30T15:59:48+00:00</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-08-30T15:59:48+00:00</published>
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<entry>
<title>Fixes small mixup.</title>
<updated>2018-08-29T21:02:38+00:00</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2018-08-29T21:02:38+00:00</published>
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<entry>
<title>Updates TODOs, handles max health changes.</title>
<updated>2018-08-29T14:46:13+00:00</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-08-29T14:46:13+00:00</published>
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<entry>
<title>Updates btl_attack.erl, fixes small mistakes.</title>
<updated>2018-08-29T12:38:07+00:00</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-08-29T12:38:07+00:00</published>
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<entry>
<title>Still propagating the changes...</title>
<updated>2018-08-28T21:29:55+00:00</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2018-08-28T21:29:55+00:00</published>
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<content type='text'>
It'll require the attributes and statistics being recalculated every
time a character is used, which isn't great. Can't exactly avoid it
though: moving and changing weapon are both likely to alter them, and
people rarely attack without doing one or the other.
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It'll require the attributes and statistics being recalculated every
time a character is used, which isn't great. Can't exactly avoid it
though: moving and changing weapon are both likely to alter them, and
people rarely attack without doing one or the other.
</pre>
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</entry>
<entry>
<title>Adds 'base' defense, applied to all damage types.</title>
<updated>2018-08-28T19:20:32+00:00</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2018-08-28T19:20:32+00:00</published>
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Since it's applied to all damage types, 'base' defense points are much
more valuable than defense points that are only applied when facing a
specific element.
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<pre>
Since it's applied to all damage types, 'base' defense points are much
more valuable than defense points that are only applied when facing a
specific element.
</pre>
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</entry>
<entry>
<title>Fixes damage calculation.</title>
<updated>2018-08-28T18:21:52+00:00</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2018-08-28T18:21:52+00:00</published>
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<entry>
<title>Forgot to send the new tile struct file...</title>
<updated>2018-08-28T16:31:10+00:00</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-08-28T16:31:10+00:00</published>
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<entry>
<title>Adds the structure for omnimods, merges *_tile.erl</title>
<updated>2018-08-28T16:30:19+00:00</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-08-28T16:30:19+00:00</published>
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<entry>
<title>Starting to add omnimods to the server.</title>
<updated>2018-08-28T15:08:26+00:00</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-08-28T15:08:26+00:00</published>
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