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<title>tacticians-client/src/shared, branch attributes_removal</title>
<subtitle>Web-based client for Tacticians Online, written in Elm.
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<entry>
<title>...</title>
<updated>2019-08-29T14:43:58+00:00</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2019-08-29T14:43:58+00:00</published>
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<entry>
<title>Statistics -&gt; Attributes.</title>
<updated>2019-08-10T16:23:48+00:00</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2019-08-10T16:23:48+00:00</published>
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</entry>
<entry>
<title>Default to 100% attack strength.</title>
<updated>2019-06-14T08:57:56+00:00</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2019-06-14T08:57:56+00:00</published>
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<entry>
<title>Removes all references to attributes.</title>
<updated>2019-06-14T08:25:55+00:00</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2019-06-14T08:25:55+00:00</published>
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<entry>
<title>Adds AoO pathfinding &amp; temporary representation.</title>
<updated>2019-06-13T11:32:43+00:00</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2019-06-13T11:32:43+00:00</published>
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The animation manager does not work correctly though: when a move action
has been interrupted, it will rewind like if there was only the last
movement part, yet play back all parts, landing the character at the
wrong location.
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The animation manager does not work correctly though: when a move action
has been interrupted, it will rewind like if there was only the last
movement part, yet play back all parts, landing the character at the
wrong location.
</pre>
</div>
</content>
</entry>
<entry>
<title>Working on Attacks of Opportunity...</title>
<updated>2019-06-12T16:08:31+00:00</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2019-06-12T16:08:31+00:00</published>
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I think that the use of map markers to handle attacks of opportunity is
justified on the client: quick and cheap detection is key for the path finding
algorithm, and we don't need to propagate the changes to another copy of
the data.
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I think that the use of map markers to handle attacks of opportunity is
justified on the client: quick and cheap detection is key for the path finding
algorithm, and we don't need to propagate the changes to another copy of
the data.
</pre>
</div>
</content>
</entry>
<entry>
<title>Updates Dijkstra's to avoid attacks of opportunity.</title>
<updated>2019-05-14T15:38:27+00:00</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2019-05-14T15:38:27+00:00</published>
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</entry>
<entry>
<title>Adds danger zone calculation.</title>
<updated>2019-05-09T20:07:36+00:00</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2019-05-09T20:07:36+00:00</published>
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<entry>
<title>Working on markers...</title>
<updated>2019-05-07T15:23:44+00:00</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2019-05-07T15:23:44+00:00</published>
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<entry>
<title>Adds partial Marker edition (no permissions yet).</title>
<updated>2019-05-03T15:23:24+00:00</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2019-05-03T15:23:24+00:00</published>
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