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<title>tacticians-client/src/asset, branch animations</title>
<subtitle>Web-based client for Tacticians Online, written in Elm.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.noot-noot.org/cgit.cgi/tacticians-client/'/>
<entry>
<title>Updates the other char icon bodies.</title>
<updated>2018-06-22T14:38:29+00:00</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-06-22T14:38:29+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>Removes armor from portrait.</title>
<updated>2018-06-21T07:15:13+00:00</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2018-06-21T07:15:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.noot-noot.org/cgit.cgi/tacticians-client/commit/?id=0602055c05077fd8a1597e0ba16b81d71fc84655'/>
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<pre>
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</entry>
<entry>
<title>Trying out a new character icon style...</title>
<updated>2018-06-20T19:19:26+00:00</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2018-06-20T19:19:26+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>Updates to new Tile system, Simplifications.</title>
<updated>2018-06-19T10:43:28+00:00</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-06-19T10:43:28+00:00</published>
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<id>0d1fd448105f250fefb6872745a0e0c4c7417486</id>
<content type='text'>
Also adds an icon for error tiles.
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<pre>
Also adds an icon for error tiles.
</pre>
</div>
</content>
</entry>
<entry>
<title>Re-sizable battlemap div, +4 tiles.</title>
<updated>2018-06-18T14:39:52+00:00</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-06-18T14:39:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.noot-noot.org/cgit.cgi/tacticians-client/commit/?id=0f7844c09e8e8e0a8d907992ec9597e18f51a41f'/>
<id>0f7844c09e8e8e0a8d907992ec9597e18f51a41f</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Cliff shadows fix, +2 tiles, wp marker z-index fix.</title>
<updated>2018-06-18T10:57:30+00:00</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-06-18T10:57:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.noot-noot.org/cgit.cgi/tacticians-client/commit/?id=4fa7ee15da7f1dea6eaa0150a35b75a853b2c46d'/>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Cleans up RangeIndicator.elm, tries marker icons.</title>
<updated>2018-06-15T11:47:17+00:00</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-06-15T11:47:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.noot-noot.org/cgit.cgi/tacticians-client/commit/?id=36992b435c76326bc575f75efbafac54dc2757a0'/>
<id>36992b435c76326bc575f75efbafac54dc2757a0</id>
<content type='text'>
Not satisfied with the current look of those markers, though.
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<pre>
Not satisfied with the current look of those markers, though.
</pre>
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</content>
</entry>
<entry>
<title>Still working on those markers...</title>
<updated>2018-06-14T11:32:16+00:00</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-06-14T11:32:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.noot-noot.org/cgit.cgi/tacticians-client/commit/?id=ea51e73fe9e989146789bb5db26b781114a1f1d9'/>
<id>ea51e73fe9e989146789bb5db26b781114a1f1d9</id>
<content type='text'>
At the moment,
Controller Character:
- Move: old marker
- Attack: old marker
- Can't Defend (Move): Diagonal dashes on the old marker
- Can't Defend (Attack): Diagonal dashes on the old marker
Targeted Character:
- Move: half-tile sized pawprint, centered.
- Attack: half-tile sized blade, centered.
- Can't Defend (Move): ???
- Can't Defend (Attack): ???

Also, clicking on the Targeted Character's markers should still be
considered as an input on the tile (or marker) below.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
At the moment,
Controller Character:
- Move: old marker
- Attack: old marker
- Can't Defend (Move): Diagonal dashes on the old marker
- Can't Defend (Attack): Diagonal dashes on the old marker
Targeted Character:
- Move: half-tile sized pawprint, centered.
- Attack: half-tile sized blade, centered.
- Can't Defend (Move): ???
- Can't Defend (Attack): ???

Also, clicking on the Targeted Character's markers should still be
considered as an input on the tile (or marker) below.
</pre>
</div>
</content>
</entry>
<entry>
<title>...</title>
<updated>2018-06-13T11:23:26+00:00</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-06-13T11:23:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.noot-noot.org/cgit.cgi/tacticians-client/commit/?id=c451def956eb7678cf304ba3f4aa72215a60ba0d'/>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>More watery corner tiles.</title>
<updated>2018-06-12T19:21:55+00:00</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2018-06-12T19:21:55+00:00</published>
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<pre>
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